Heroes of Firmamundo

Venceslau Sword-Shield
The greatest hero of the Leafy Araucaria, Venceslau was the most important general of the kingdom, mainly because of the infamous war between “Wine and Thorns”. He was highly educated, very knowledgeable of the battlefield, and an excellent strategist. He was known as Sword-Shield because he carried two swords, one with a thick blade that he could use as a shield, and the other was thinner but lethal, and decisive to win fights.
Venceslau’s operation during the battle was crucial to the victory of the Pinions. His strategy allowed a great advance in conquering the Cape of Firmamundo, an important geographic area which the Wolves of Wine also wanted to take over.
However, this conquest seemed much simpler than it actually was, so the war lasted longer than expected, with many losses. It is described in the old manuscripts that the farmers, even in smaller numbers, fought under the influence of an elixir known as Wine of the Brave Wolf, that made them unafraid of defeat or even death. In between battles and ambushes, one day, walking through The Old Mockingjay Road, Venceslau was hurt, and had to step away from combat for six months. On the first days, he claimed to be attacked by strange creatures, but the doctors and healers believed that he was in a delirious state.
The conflict ended when the farm force was reduced to just fifty knights, men led by the fearless Prince Ioric Moscatel, heir of the royal family Head of the Wolf. When the war was ending, Venscelau, now recovered, came back to lead the Pinions, and had an important role as right arm of the young king Ulvran, known as Young Pine. Riding ahead with three hundred men, one hundred of them being from a dark troupe called Bestials. These two forces adjoined, so it was six Pinions against one Wolf of Wine, and it was quite a struggle. After one hour of combat, the Wolves collapsed. But as he was walking back, Venceslau realized that they were not invictus, in fact, one hundred and seventy Pinions got beaten by the ruthless Wolves. If the Bestials weren’t there to help them, everything could have been much worse.
Due to so many losses, the kingdoms decided to recognize the Cape of Firmamundo as a commercial zone influenced by Leafy Araucaria.
By the end of the combat, Sword-Shield remembered what had happened back at the Old Mockingjay Road, realizing that there were very dark forces wandering, threatening people around Firmamundo, and they needed to be stopped. So, he founded the Night Hunters.
Composed of fifteen members, some knights, archers, paladins, herbalists masters and one monk from Charco. Vesceslau got money from the first mission of the Hunters and King Ulvran’s influence to build the headquarters of the Night Hunters at the Cape of Firmamundo. He also obtained a longship to be able to travel to other lands, such as Solenm Island and Dusk.
Segundo relatos, junto com um famoso ferreiro de Passo da Estrela ele forjou, a partir de um metal negro raro encontrado aos pés dos Vulcões Cometa, uma espada com inscrições por todo corpo da lâmina em ouro. Reza a lenda que aquelas inscrições douradas eram um poderoso encanto de repulsa ao mal; e essa arma foi nomeada a “Viúva da Noite”.
After fifteen years of hunting, Vesceslau and his fellows eliminated monsters all over Firmamundo, and became a reference against the shadow creatures. But, by misfortune, they met something horrible in the midst of a dark and mysterious fog. There were ten hunters on that quest, but only Sword-Shield and the archer came back, and they accepted the bitter defeat. The rest kept hunting for five days, but Vesceslau was never the same after that. He was burdened by his age, and traveled to Dusk, then he found a monastery near Charco, where he lived with the monks and rested until his last peaceful days. He shared all his knowledge and wrote the rare work known was Night Chants.
The Night Hunters headquarters became a museum at the Por’t Des city, capital of Cape of Firmamundo. No one knows for sure what happened with the remaining members, if they had families, or if the Night Hunters are still working secretly until today. Legend has it that the Night Widow, his sword, is resting on his tomb, and only a few can get to the monastery and find it. Another rumor is that there is a riddle carved on his gravestone, and if a dignified venturer finds the answer to it, he will be able to claim the legendary weapon.

Scar Garda
The notion of hero or villain can be debatable, and many times change according to different points of views. If a a catatau was asked about Scar Garda, they would say he was one of the evils who tormented Smallid, however, if you ask someone from Shell, one of the islands of Salt Archipelago, they would say that Garda was a leader who freed those people.
Once upon a time, salt was very worthy and valued as treasure. Shell was a place almost inhospitable because of the salt pans, and its economy was based on slavery. The work was hard and the lords harassed their servants. They used to whip them, leaving deep and hurtful scars that would burn even more because of the sun and the salt.
It wasn’t different with Garda, a slave, already blinded by the brightness of the great white mountains, one day he led a rebellion. The riot was smashed and contained, his fellows got thrown from a cliff into the Ink Sea, to sleep forever. But the lords wanted to punish the great leader in a harsher way, to make an example out of it. So they took him to the mountain of white clay and buried Garda up to his neck. He was suffering through the pain caused by the whip, and with the salt consuming all the water from his body, he started to hallucinate, and prayed to the Rain Goddess, wife of the cruel Salt King.
Garda a whisper saying “either you are the spider who webs, or a wasp that stings”, then, saw glimpses of ghosts of those who died before and walked silently around him, and then, lastly, saw a serpent. The great viper talked to him. The Gods gave him a path, should he be the wasp that stings? The Salt Ghost? Maybe The Great Viper? The only certainty was that his lords should be the spider who webs. “Ou você é a aranha que tece, ou a vespa que ferroa”; e vislumbrou o fantasma dos que morreram e que caminhavam junto ao silêncio. Por fim viu a serpente, a grande víbora que lhe veio falar. Os deuses lhe davam o caminho: ele deveria ser a vespa que ferroa? O Fantasma de Sal? Ou a Grande Víbora? A única certeza era a de que seus senhores deveriam ser a aranha que tece.
Garda woke up from his trance with the loudness of a torrential rain. At last, the Storm Season arrived, feared by many, idolized by the salt workers, the relief was falling down from the sky. Thanks to the water, amongst the white paste of stones and dirt, he managed to escape from his punishment. Surrounded by lightning and curtains of water, he saw his reflection. He was broken, shattered by his lords, massacred by the time, and now had a scar from his right ear until his chin. He thought: “Enough. The wasp must sting, the ghost must haunt and the viper must lead”.
After two days isolated, he found his first weapon, a throwing knife. Even though he only had one eye, his aim was phenomenal. And the first one who felt the power of his blade was his foreman, who couldn’t do anything but choke on his own blood. When he got closer to the foresman’s body to recover his knife, he found his second weapon, the whip from this man who used to terrorize him. His first victim. Just like the wasp, the ghost and the viper, he was thirsty for blood and freedom, flooded with salt.
After that, Garda went after the slave hunters and castle soldiers. After his defeat during the rebellion, he understood that he could find his victory in the shadows. With this strategy, he managed to free his brothers in the first castle heist. There, he found his third gun, the Katar, a weapon he could keep hidden but would hit sneakily like a serpent. He punished his lords the same way they did to him. Afterwards, he got the slave traders, the soldiers, knights and even some merchants who docked in the island.
So began the legend of Scar Garda, the liberator of Shell and creator of the Salt Assassins Order. He was a bit of a messianic figure, he would pray to the Salt God, to the Rain Goddess and to Xião God, the big fish of Deep Waters. After a year, another three castles got defeated, nobles decimated, and family titles obliterated. Under his whip, and a bunch of followers who were ready to die for him, they rose up like larvae of the wasp and devoured the spider from inside out.
Scar Garda plundered the watercraft and gathered substantial wealth, so he organized a fleet to conquer new lands and spread his words, leaving his second command at Shell. He ravaged others Islands, sparing only the monastery of the monks who worshiped the Giants, in a brief moment of mercy. With his men, Scar confronted the Red Tribes, travelled to Faraway Land, where he discovered the arts of poisons and medicine, and also a little bit of magic. When he was returning, he heard about the Great Plateau and the city known as Smallid.
Wandering into the Dawn continent, he finally reached the Great Plateau, after hiking the Sinful Mountain Chain, where he attacked the lands that belonged to the Coconut King. During the siege, he murderted Jerome Coconut, who was the lord, and kidnapped his wife, the princess Marcela Coconut, daughter of the king Dante Long Arch.
As a payback, the great Grand Plateau lord sent his two surviving sons Daniel and Lucas to rescue their sister. However, the negotiation was disastrous, and after the younger son acted on impulse, everybody clashed. Garda, fierce as a beast, defeated Daniel, leaving his mark on the catatais of the Grand Plateau. This also led to other implications, like the banishment of Lucas Long Arch after the loss of his brother.
Scar Garda was proud and his morale was high when he gathered all his assassins to the final battle against the Dante Long Arch’s army. But, fearing a tragic ending, he protected his legacy and sent a group of people he trusted the most to return to Shell, so they could spread Garda’s words and knowledge. However, his troupe didn’t get very far, because the men of the Long Arch Clan stopped them at the Wuthering Canyons, near the Mountains of the Lonely Man.
Unfortunately, Garda was not aware that Lucas, the last man of Long Arch Clan, would return and use the shadows to attack him. The young man was after vengeance and also needed to restore his honour. With fifty archers, he attacked Garda’s rear. Corned by two fronts, Scar finally had his encounter with Lucas, and in that moment he knew his fortune. The young prince, after a difficult duel, with arrows and flames, defeated the salt pirate, ending the life of Scar Garda.
The legend of the Conquer of Shell was not silenced. His men spreaded his history, basing in the messianic ideals of the former slave. But, officially, no one heard about the Salt Assassins Order, but in the underworld, people say that the one who gets a visit from the Salt Ghost got his days counted. And until nowadays you can hear the motto: “either you are the spider who webs, or a wasp that stings”, and it gives chills to everybody, even the fearless ones.

Lucas Stellar Arch
Lucas Stellar Arch was the fourth in the succession line for the throne of extinct Smallid, ruled by the Long Arch Clan. In his youth, he was well known for being a drunkard and a womanizer, and he never even thought about the possibility of becoming the new king of the Great Plateau, a task that had been designated for his brother Edmon, the first in the succession line. However, the older sibling was taken by the “Red Bread Madness”. The patriarch, Dante Long Arch, was afraid of losing his other children for this terrible ailment that devastated Smallid, so he decided to send his three remaining sons to sail away with Dalmo and Dario Broad Back into the sea, in search of new commerce routes and wealth.
After two years, the heirs returned to the city just in time for the event that celebrates the arrival of the spring. Lucas, now more mature, raided with the minions from the nearby clan. So his dad removed him from the festival. Whilst everyone was enjoying the party, the patriarch of the Broad Back clan, who was the main representative of the Pandareque ethnicity, announced that an ex-slave from the Salt Islands and now pirate named Scar Garda was prowling around the Great Plateau with his massive fleet. When the king Dante heard the news about this threat, he just shrugged his shoulders, and said that his lands were unreachable by sea, and they would never climb all those stairs.
But what they did not expect was that the pirate would find a way through the slopes and ended up conquering territories and kidnapping Dante’s younger daughter, known as Marcela Long Arch, then married with Jerome Coconut, the lord of Coconut Tree King. Fearing for his daughter, the Long Arch patriarch designated his two heirs Daniel and Lucas as negotiator and a rescue team.
However, their trials failed when Lucas acted on impulse and, even though he managed to rescue his sister, he felt the bitter taste of losing his brother Daniel. The king, who was very strict, disillusioned and angry, disinherited and banned Lucas from Smallid, overruling queen Laura’s wish to keep their son close. Lucas had a purpose, he wanted to get his dignity back, so he joined Daniel’s faithful friends and archers to attack Garda’s troop; this violent event was known as the Battle of the Wuthering Canyons, and he won, restoring his honor and becoming the heir of the Long Arch Clan again.
Three months later, the prince fell in love with a young commoner, known as Rubia Star, and he would affectionately call her Little Star Princess. To his surprise, his father had already promised him the daughter of Burgos Salazar, a rich rancher, as a deal to pay off his debts. Lucas, angry and heartbroken, rejected the powerful’s man daughter, and provoked a terrible discomfort in the little kingdom of Smallid.
Everything got worse when the rancher did not accept his response, and bribed the guards of the Long Arch clan to exterminate young Rubia Star. However, Fipo the “Crazy Bard”, warned Lucas about this operation. The prince then lived up to his name, using his archery skills to shoot and stop them, managing to save her. Lucas, blamed his dad for everything, and abandoned his title, changing his name to Stellar Arch, to honor his beloved.
With the help from his great friend Dario Broad Back, Lucas and Rubia went up to the Trouts River towards the lowlands, where other catatais tribes settled and created a little county named Catatania. The young couple found peace and Lucas met a group called “Dragonfly Knights”, joining them in this order. They took care of the catatais. Since he was experienced in combat, he was a great addition. He became infamous when he tamed one type of rare and ferocious dragonfly known as Furious, and once he domesticated it, he called it Argonaut.
After a while, ships with refugees and hurt people from Smallid started to arrive there, because an ancient evil, the giant Aipim, was walking down the Great Plateau. At the same time, Rubia had these strange nightmares about this creature, and she would repeat the mantra“both should answer this calling”.”.
Worried about the safety of his wife, Lucas kept a neutral position, because he did not want to return to the Great Plateau or Smallid. The last ships had arrived, and Dario brought a souvenir plus the sad news that the Giant Aipim had destroyed the city and was using the castle as his throne. Stellar Arch then felt guilty about it, and decided to return to his old home.
Ruby Star, aware of her burden, convinced king Eumano Lokumorst to send a fleet to fight the giant in the Angry Sargaço River. Deep down she knew her beloved would find her. Swiftly, the colossus destroyed half of the ships. Then, our hero appeared with a strange shiny blue armor. In a mortal dance, he and the argonaut fought the big beast. But, his skills were not enough to win this fight against the monster. Lucas was careless and got really hurt, so it fell to the princess to put the abomination to sleep for good. After the execution, the Little Star girl became a present to the Firmamundo.
Lucas survived but became a wanderer, and he was never seen again. The last people who saw him said that he was looking for redemption. He did not forgive himself for not having listened to three pieces of advice, and these particular pieces of advice are secrets, unknown to anyone, a real mystery in the history of the biggest hero of Catatania.

Barefoot Lotus
Most of the kingdoms of Dawn count their greatness by conquering lands and wealth. But the Red Tribe boasts for being ahead in the search for knowledge. The Twelve Galaus that ruled the tribes are responsible for such an advance. Historically, their most important leader was someone called Barefoot Lotus.
She was born in a humble family and spent her childhood inside a stilt house in one of the many lakes of The Furious Giant, connected by canals. From a very early age, she learned about plants and healing techniques with her grandmother, who had total knowledge of the medicinal arts. By the age of thirteen, little boats went on a search to find the girl with a flower’s name. Always barefoot, even during the winter, the young woman used to say that the mud, the sand, and above all, the wind, would tell her which portions and formulas were the most appropriate to make.
When she was seventeen, Barefoot Lotus was already regarded as of the authorities of medicine, almost like a deity. This made some of the elders jealous, they used to charge a high price for their practice, and felt that the prodigy was causing them harm. Due to their pettiness, they wanted to get rid of the young woman, and forced her to marry the Duke of High Pine, a part that now is the scary Rotten Forest in the Leafy Araucária region. She then antagonized the elderly, but had her parents and grandparents supporting her decision, and managed to dismiss the Duke. In the dark of night, she surprisingly left the Furious Giant, and crossed the Ink Sea in a raft towards the monasteries of the Salt Islands.
The monks, pacifists, amazed by the fact that she was not just a legend, but a real person, sheltered her. In this phase of her life, Lotus could amplify her knowledge about anatomy, botanics, chemistry and lived for 10 years with the last Confidants of Nature.
When she found out about a plague taking over High Pine, Lotus decided to come back to the Red Tribes, but failed to save her family, and ironically, the elderly who persecuted her also fell ill.
Such plague was so violent and mysterious, and so brutal to the araucaritians and the tribes. It all happened so quickly, as soon as someone closed their eyes, it spread more over the Rotten Forest.
Legend has it that in one stormy morning, Lotus, now a woman, remembered leaving her bare foot under the mud and with her arms open, she felt the wind and rain in her face, and heard the Firmamundo Messenger speak. Then she knew what to do, Barefoot walked until a swampy region where she found a massive closed Lotus flower, and when she touched the petals, it opened, like an enchantment. An energy ran across her body and made her levitate over the plant that transmitted light and peace.
At that moment, the fearless woman received the touch of Firmamundo, known as “Healing of Healing”. With such power in her hands, she rose a barrier of fog and petals that isolated the forest and purified all the affected regions.
Finally, as the plague ceased, everything was much calmer. The Galau of Galaus, known as Anduz Hawk, designated her as one of the twelve leardes, the serpent, the one who knows the Healing Arts. She became the third Galau of the twelve Red Tribes. As the third leader, she founded the School of the Herb Masters, which still stands today. It is a center of reference in medicine and the most imposing construction of the tribes.
Aos cinquenta anos tornou-se a primeira mulher a ser a Galau dos Galaus, onde governou até os setenta anos; seu lema era By the age of fifty, she became the first woman who got the title of Galau of Galaus, and she led until she was seventy. Her motto was “While many go to war for visible and palpable things, we should pay attention and fight against the invisible and impalpable, those indeed are the true elvis”. She lived until she was eighty tree, always barefoot. Some people say that the day she closed her eyes, a warm summer breeze blew over and thousands of lotus petals accompanied her through the Furious Giant. Viveu até os oitenta e três anos, sempre descalça. Dizem que no dia em que fechou os olhos, uma brisa quente de verão soprou sobre a Galau, e com ela milhares de pétalas de lótus lhe acompanharam pelo Gigante Furioso.

Kaylena Lill
““Every evil will succumb before the light
and to the Cut from the Catharsis Dagger”
After the rise of the Haza Harins, contained by the Three Warriors, each one of them became guardians of Firmamundo lands. And the role of Dusk Guardian.
With the unification of the Dusk tribes and the creation of the first city-states, the warrior became a safe haven for the duskers, she had charisma and the leadership of a queen; however, she did not want power, because she believed in the autonomy of the people.
Sometimes defied by men, those who notably refused that the Dusk’s Guardian role was designated for a woman, and she always defeated those who held against her. However, her biggest challenge was beyond this world. After the Giants fled, the Bonanza Era began, but some scholars believe that the Rise of the Haza Harin is an important mark for the pillars of society spread all over Firmamundo as we know today.
As the cities, the states and rudimentary kingdoms emerged, the Duskians felt safe living in groups behind large walls. But the beginning of the Bonanza Era was marked by the manifestation of magic in a brutal way, uncontrolled, and just like that, creatures claimed their space, amongst them the terrible Kromuic, the Dream Puppeteer.
The nightmare began where now is known as the city of Tavan and its kingdom, and near Chaco. One day, the young Lorena Du Plein Soleil, the prettiest of the kingdom, did not wake up, she just kept sleeping. But her vital signs were normal and there was no suspicion of illness, such as fever or body marks.
As the time went by, everything got worse. Lorena, stuck in her sleep, started to get terrible nightmares, she would twitch in her bed, executing the most bizarre movements, as someone was pulling strings. After one whole day and night, she was tormented, until finally stopped and she became a slave. In her third act, she got out of her bed with hypnotized eyes, and unwillingly started to rob, attack important people in the towns, always succumbing to something else. Until the fatigue and starvation got the best of her.
What seemed to be an isolated case, actually spread all over that region: rich, poor, young or old, but they all were beautiful, and all of them became slaves of something unknown and otherworldly. This thing was rising over the Dusk lands, always making people obey and serve it, as it was paying tribute to some kind of entity.
When she realised how bad it was, she ran to Charco’s monastery and reached out to Monk Touad. After extensive research, she found out it was a Kromuic. But, to defeat her, only someone with a strong spirit could keep it away from Dusk.
Kaylena accepted the challenge under Monk Touad’s instructions: during ten days she meditated, strengthened her spirit while he made a powerful mystical artifact. The plan was to make the creature go towards Dagger Dame. So they spread the word that Kaylena was the most beautiful woman of Dusk, and that she could never be slaved by any abomination.
For days the pair waited for the attack, that moment that would be the epicenter of the phenomenon, until a moment that the fatigue of Kromuic peaked, stuck in a world of dreams. Kaylena stepped into her biggest battle, whilst Touad recited a mantra of empowerment to the woman. An intense and painful clash broke. The defier weakened, despising all the training. In a few moments her hands and feet were moving uncontrollably, indicating that maybe the abomination had won.
What the creature did not know was that Kaylena carried with her the legendary Catharsis Dagger, one of three weapons that the warriors used against the Ashes Beasts. This blade had a mystic power. At a given time, in a desperate act, our hero opened a big cut in her leg. The artefact was shining, like the light passed through the wound, and hit the creature on the other side.
That was the signal so the Touad knew it was time to light a powerful candle, its intense light managed to drag Kromuic away from the shadows, leaving her at mercy to the warrior. The creature twitched herself, felt pain because of the candle’s light, the darkness that hid her was already dissipated. So Kaylena opened her eyes, full of anger and repulse, and furiously twisted the handle of the enlightened dagger.
Without hesitation, the warrior ignored the threatening screams of the creature and hit Kroumic's chest, ending her existence. While she removed the blade, the beast dissolved in a dark fog, and got carried away by the wind. The victims of the abomination survived and woke up from the horrible nightmare.
Because of her second act, Kaylena won the title of Queen of Dusk, but she did not live in a castle, preferring to stay in her house by the River of Howls for the rest of her life. She married three times, the first tried to dominate her and ended up dead, the second went on an expedition in Charco and contracted the fever of bad air. Only the third husband made a family with her; they had five children, two boys and three girls, who inherited the infamous dagger. But with time, their whereabouts became a mystery.
When she was seventy years old, she closed her eyes forever. Her body rests in a mausoleum near the road that links Tavan to Charco. A place of visitation for those who saw the Dagger Dame not as a warrior, or as queen, but as a deity.

Tjolmar Zaiff
No começo da Era da Bonança, após o levante Haza Harin, a magia começava a ser estudada com mais clareza por sábios e versados, pois muitos acreditavam que dominá-la garantiria poder e prosperidade àqueles que a manipulavam, mas acima de tudo proteção contra as terríveis criaturas que pelas sombras pudessem se esgueirar. Contudo, muito deles ganharam notoriedade para ocupar lugares de destaque nos primeiros reinos.
Dentre tais estudiosos, destacavam-se os Draavarth’s, uma classe de manipuladores da magia, que vieram da famigerada “Ilha Que Não Está no Mapa” e aportaram na Longínqua, outro local místico e com forte manifestação de poder. Esses versados pregavam que a eclosão da magia se baseava em três pilares: a fonte, o condutor e a evocação. Contudo, para os raros estudiosos atuais esses conceitos nunca foram bem compreendidos.
Dentre os melhores, destacava-se a imponente Tjolmar Zaiff, a maior dos Draavarth’s, a portadora do Tomo Branco. São poucas as informações sobre essa poderosa feiticeira. Porém, alguns pergaminhos quase esfacelados da Biblioteca de Cristal da Longínqua relatam que, durante sua juventude, ela aportou na cidade de Plavna Laguna, onde até a maioridade fez parte da corte do egocêntrico rei Goromês Envlahad, neto de Raxkar Envlahad, um dos Três Guerreiros e Protetor da Longínqua. Além de sua posição de honra junto ao trono, ela treinou acólitos e discípulos nas artes mágicas na cidade para que dessem continuidade ao seu legado.
Sua história por Plavna Laguna tem como destaque a breve passagem em que participou de um confronto com o misterioso e temido Caminhante Estranho, onde o rei Goromês foi morto e a cidade foi inundada, dando origem ao Lago Olho de Âmbar. Reza a lenda que Tjolmar teve ajuda divina no mortal embate com o tal Caminhante, escapando momentos antes da cidade ser devorada pelas águas.
Após a destruição da cidade, permaneceu sumida por duas décadas, sendo um mistério o seu paradeiro, até que retornou para a Longínqua com alguns discípulos, muito mais experiente e em posse de artefatos místicos de grande poder. Em pouco tempo sua fama foi restaurada e voltou a integrar o conselho da grande cidade de Carta Griss. Em sua nova morada presenteou cidadãos com alguns dos artefatos, dentre eles um nobre que recebeu uma misteriosa estátua.
Porém, com o passar do tempo, um novo grupo de manipuladores da magia surgiu, conhecidos como os Mayesics. Com uma perspectiva de usar a magia de um modo corrompido e brutal, eles começavam uma verdadeira caçada aos Draavarth’s, onde nascia grande rivalidade. Não se sabe ao certo quem foi o primeiro Mayesic, mas ele parecia conhecer muito bem as fraquezas do seu grupo rival, a ponto de roubarem e deturparem os ensinamentos do Tomo Branco.
Com o intuito de proteger sua guilda, Tjolmar, junto com seus discípulos, confronta os seus algozes, em uma questão que perdurou durante um ano, onde o ódio e as agressões se intensificaram, mergulhando as maiores cidades da Longínqua em um caos total. Porém, mais fracos e à medida que os recursos mágicos se tornavam escassos, o primeiro grupo de estudiosos da magia foi sendo destruído, um por um de seus membros, pelas forças Mayesics, que pareciam ter o poder em abundância.
Tjolmar encontrou seu final na região litorânea de Durenvall, terceira maior cidade da Longínqua. Cercada por dez inimigos e restando apenas ela, seu braço direito e seu filho de criação, ela utiliza dois feitiços. O primeiro foi destinado a proteger seu amigo e seu filho lançando-os pelo mar, na esperança que seu legado não fosse perdido. Já o segundo feitiço foi o suficiente para causar grandes danos aos Mayesics, restando apenas três deles, incluindo seu líder. Jamais houve um relato de qual feitiço foi usado, porém gerou grande destruição. No chão nada mais cresceu e por lá perdura até os dias de hoje uma marca em forma de estrela queimada no chão.
Ainda em alguns manuscritos, aldeões e pescadores próximos relataram ver um poderoso clarão dourado, seguido de forte estrondo. Quando chegaram ao local, viram grande colunas de fumaça, a marca fulgurante, que vitrificava o chão e acima dela, bem ao centro, havia uma estátua dourada, com uma mão no peito e outra batendo o cajado contra o centro da marca. À medida em que o vento soprava, a estátua se desfazia em poeira dourada, até que nada mais sobrou.
Terminava assim a ordem dos Draavarth’s; os Mayesics continuaram atuando nas sombras, em um misto de lendas e realidade. Já os dois sobreviventes fugiram para a região do Poente após longo tempo navegando, onde ergueram as primeiras pedras do Mosteiro do Charco.

Pietro de Sauvignon e Ivethe Malbec
After the war between Wine and Thorns, instability and uncertainty spread across the whole territory of Wolf Head, as the farmers were defeated. Not only did they lose the war, but they also faced hunger, disease, and addiction among survivors to the Soldier’s Elixir. Soon after, the Royal Family Moscatel fell. The entire kingdom was in despair.
For years, families competed for the throne during troubled times, and there was no leader. Such a turbulent cycle ended with the slow decline of the magic assigned by the Giant Aipim, the Terror of the Catatau Nation, who fell into a deep sleep on the surface of Firmamundo. Thus, there were no more worries about the Beasts of Leafy Araucaria, or even about the Death Merchant, such an important figure of the war.
However, the relationship between the Catatais and the Farmers was not limited only to the giant’s slumber. They are considered sister nations since Wolf Head became a kingdom after the Catatai explorers established roots with the natives of the east of Dawn.
Among so many conflicts, two of the oldest Farmers' families stood out: the Malbec and the Sauvignon. While the first thrived through trade with Solene Island and early Catatania, the second was nearly extinct during the war. Only two heirs remained: Anton and Veros de Sauvignon, defectors from the battlefield who settled near Catatania.
After the war, Veros returned to his homeland only to be condemned for treason. Because of this, Anton never returned.
The sole survivor married a Catatau woman, Leonor Tiramisu. Two decades later, Catatania entered its golden era, thriving under the light of the Little Star Princess and aided by a powerful military force: the legendary Dragonfly Knights.
From this union came two children: the eldest, Euler, and the youngest, Helida. Euler went to Dusk, while Helida had four daughters: Elisa, Lara, Brígida, and Alana. Despite the close ties between the two nations, these girls were always considered outsiders and faced difficulties being accepted.
Anton lived to witness his great-granddaughter Alana give birth to another heir, Pietro, the son of an unnamed seafarer.
Though marginalized on Catatania’s streets, the boy felt an inexplicable pull toward the Dragonflies’ house. One day, during a festival, the Blue Dragonfly from the Furiosas chose him as its Knight. This shocked the city, but the dragonfly’s decision had to be respected, for history said this species alone could choose its rider.
Against their will, the Order of Dragonfly Knights trained Pietro, who proved born to ride them. He became invincible in aerial duels.
But his arrival stirred unease in Catatau, for such a knight was believed to appear only in times of great peril. Pietro was destined to be the hero of another kingdom.
Since his consecration, he dreamed of a lady his age singing beneath a Wolf Blazon adorned with vine leaves.
After escorting merchants from Wolf Head one day, Pietro recognized the Malbec family symbol and felt an irresistible urge to head east.
Meanwhile, the dispute for the White Vine’s throne was fierce. The Malbec family thrived in trade and valued culture. Urten Malbec, a man of influence, believed commerce and arts were essential.
His daughter, Ivethe Malbec, was a cultural icon with an angelic voice, poetry, and lyricism. Scholars could not explain the power of her voice, which calmed hearts and even inspired mediocrity into talent.
Despite his wealth and beloved daughter, Urten never sought the throne. His rise, however, fueled jealousy from families like that of the noble Heitor Pinotage, rumored to have sunk three large Malbec ships.
Then came the Storm Era, a brutal event where the Confined Sea swallowed the coast with monstrous waves, creating a reef that trapped an abominable creature: Xião of the Deep Waters. Stuck between two fjords named Wolf Fangs, Xião destroyed every ship, halting trade.
As the monster appeared, Ivethe dreamed of a knight on a magnificent blue creature by her side during a looming darkness. Meanwhile, Heitor brought a wizard from the Salt Islands who declared Xião demanded a sacrifice. No family volunteered—until Heitor suggested chaining Ivethe to a rock to calm the beast with her voice. Absurd as it seemed, despair made the idea tempting.
When panic peaked, a mob stormed Malbec lands, shackled Ivethe, and marched her to Kite’s Hole. Then, like a prophecy fulfilled, Pietro descended from the skies, scattering the crowd and freeing her. Though strangers, they felt a deep bond.
Urten sheltered them, while mystics claimed their destinies were intertwined. Dreams of a woman with Eyes of a Thousand Stars calling them deepened the mystery.
Heitor returned with an army, demanding Ivethe’s sacrifice and Pietro’s execution. The couple fled to the abandoned lands of Smallid, seeking the Lady of the Eyes of a Thousand Stars.
Exhausted and starving, they finally met her. She gave them a Lyrical Sword—a blade inscribed with ancient runes and a hilt shaped like a singing woman—along with a gift and three cryptic pieces of advice:
In the darkest hour, let go of your beloved’s hand and talk to the enemy. The Firmamundo’s song is in everything—in you and in your sword. The sword holds great power, but not to be used against your enemy.
Still unsure, they continued their quest to face Xião. Upon arrival, they found Pinotage’s ship loaded with children for sacrifice. From the waters rose the serpentine monster, while desperate prayers and terrified cries echoed from Kite’s Hole. Among the worshippers stood Heitor, eyes gleaming with sadistic triumph.
As chaos unfolded, Pietro realized his hand was entwined with Ivethe’s—the first advice clicked. He released her, plunged into the icy sea, and confronted the creature. The Lady’s gift awakened within him, revealing Xião’s true desire. Pietro forged a truce: the beast, starving and trapped, sought only escape.
Back onshore, Pietro shared this with Ivethe. She remembered the second advice and her gift: the Firmamundo’s Song. Her voice filled the air, bringing peace to men and beast alike. Golden light flared from the sword’s runes as each verse resonated with cosmic harmony. Even Xião calmed and drifted from the ships.
Finally, Pietro understood the third advice. Instead of striking the creature, he drove the radiant sword into the ground. A surge of golden energy shattered the reef, opening a path to the open sea. Xião slipped away, free at last.
The kingdom rejoiced. Pietro de Sauvignon and Ivethe Malbec were hailed as heroes. Offered the crown, they declined, bestowing it upon Urten and his wife Erglatine.
Twenty years later, their son Camilo Malbec ascended the throne after Urten’s passing. Heitor Pinotage was imprisoned, and his lineage ended.
The rise of the Malbec dynasty ushered peace and culture into Wolf Head, all thanks to the greatest heroes of the White Wine.

Albino Costas Largas - O Unificador
Filho de Dário Costas Largas, Albino foi o responsável pela unificação dos clãs pandareques. Enquanto os catatais foram a nação que criou raízes na costa leste do continente auroriano, unificando-se de fato após o mal conhecido como Aipim, os pandareques tem uma origem repleta de mistérios, dos quais muitos foram elucidados após a unificação.
Navegadores por natureza, e com uma impressionante capacidade de construção, seja ela naval ou civil, os pandareques eram um povo desprezado, o qual ganhou a alcunha de pandarecos, muito pela característica da heterocromia, sinal de mau agouro. Além disso, foram marginalizados por não terem terras, ou mesmo uma história de origem; quando muito dizia-se que seu povo surgiu de dois irmãos, Hardamor e Antúria. Reza a lenda que ambos deixaram manuscritos escondidos pela Aurora.
Buscando um lar, os clãs abandonaram as navegações e viveram durante certo período nas praias do Rio Sargaço Bravo, aos pés da Escada da Solidão, em vassalagem aos catatais da extinta Pequenolid. Porém, apenas com a ascensão do terrível mal conhecido por Aipim, resolvem seguir o mapa e subir o Rio em busca de novas terras e de se firmarem como nação. Liderados por Dário Costas Largas os clãs se unem em um terreno de planície onde sofrem com criaturas que dominavam aquela região, os famigerados Faganhotos.
Com a falta de alimentos e a situação precária devido aos constantes ataques dos animais, os clãs começam a travar disputas entre si, o que certamente os levaria à extinção. Com medo do iminente fim de uma nação que mal havia começado, o filho de Dário, Albino encontra os pergaminhos falando de uma nova localização, onde repousava uma relíquia, com os dizeres “Aquele que tem o sangue dos primeiros, e de fato tiver fé e perseverança, poderá vir até o Ninho do Corvo e despertar o poder da Marreta que unirá todos os pandareques”.
Apostando que aquela poderia ser a salvação do seu povo, ele parte em busca do tal artefato, que repousava em um lugar distante chamado Ninho do Corvo; em sua jornada foi perseguido pelos terríveis Faganhotos, principalmente em uma área pantanosa que viria a ser a cidade conhecida por Faganhoteiros.
Em sua jornada começa a mapear o leste da aurora, onde finalmente encontra em um local ermo uma torre solitária guardada por cinco anciões. Albino narra sua jornada e só então percebe a heterocromia nos olhos daqueles que durante anos o aguardavam. Os antigos prometem ajuda, desde que em contrapartida ele pague um tributo pela espera e prometa que cada futuro rei deveria visitar aquele local para se que se torne digno da nação que comandaria.
Enfim, lhe orientam a escalar a torre e responder os desafios impostos, mas jamais deveria revelá-los ao próximos que viriam. Após árdua subida, Albino encontra a relíquia, a famigerada marreta, que pertenceu a Hardamor Costas Largas, o pioneiro, porém nunca se soube se ele cumpriu todos os desafios.
Com os ritos cumpridos, ele traça seu caminho de volta, onde na área pantanosa confronta um grande faganhoto, o alfa do grupo. Após um duro combate, consegue subjugar o animal e o usa como montaria, sendo seguido por outras criaturas, como o senhor do grupo. Naquele momento percebeu que os animais poderiam ser domesticados e começa a utilizá-los para a coleta de frutas e grãos.
Passados alguns dias, finalmente Albino retorna com uma quantidade razoável de alimentos e animais. Os sobreviventes dos clãs, já bem debilitados ao verem a chegada do homem o reconhecem como salvador e líder e se unem em volta dele, proclamando-o o primeiro rei.
Sobre uma pedra incrustada na planície, entre dois rios menores, Albino firma o marco zero da cidade de Petrec dando origem a nação pandareque, onde a dinastia Costas Largas se mantém até os dias de hoje.